Samuel Huang

Graphics Engineer


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Hi! I'm Samuel Huang, a graphics engineer at KOJIMA PRODUCTIONS. Previously, I was also a graphics engineer at Sony Interactive Entertainment, rendering programmer at Ubisoft Singapore, and MSP at Microsoft.

I'm passionate about all things computer science, but am mainly focused on computer graphics. Physically based rendering, raytracing, and shader VFX are some of the topics that I especially enjoy researching and working on.

This website showcases many of my personal projects. I also write posts about interesting topics that I come across. You can find me at any of my socials here:


Featured Projects

The full archieve of my projects can be found here.


Latest Posts

The full archieve of my posts can be found here.